Red Giant Trapcode Mir 2.1 (Mac OS X)
Get Trapcode’s next generation of motion graphics. Trapcode Mir creates quick-rendering 3D shapes that are built on the power of OpenGL, previewing your effect instantly so you can keep on designing. You’ll play with a simple polygon mesh that is packed with 3D features, like fractal noise for distortion, texture mapping, repeating geometry, and After Effects light integration.
Creativity that is weightless
Mir responds quickly because it’s built on OpenGL rendering, so you can preview your effect instantly and keep on tinkering. Mir creates the abstract designs that you love in Trapcode products, but these react with speed and ease. You can’t lose weight sitting at the computer, but your creative work just did.
Bend and twist the polygons
A polygon mesh is the base of your Mir design, which bends and twists to your wishes. Use the Geometry group to set the size and position of the plane and define its shape with number of vertices. Step X,Y creates a striped or block effect, while Bend X,Y distorts the mesh into arcs or vortex-like effects.
Manipulate the mesh with Repeater
Repeat it. Offset it. Rotate and scale it. The Repeater group creates instant copies of the polygon mesh, which you can manipulate for creative effect. These repeats have a low render hit, so they are very pliable as you adjust features like Instances, Opacity and Translate.
Welcome to fractal country
The Fractal controls shift your polygonal planes into High Mountain territory. Mir uses Perlin noise, a VFX favorite, to distort the mesh in 3D space. The fractal noise creates a textured displacement effect like crumpled paper to quickly create natural-looking fluctuations and steer-bucking distortions. Yee haw!
Draw to your heart’s content
The Draw mode adds an interesting surface to the Mir mesh. Mir can appear in a traditional wireframe, a cloud of points or a solid surface. You can ‘redraw’ with options like Line Size, Point Size, DepthBuf and Blend mode. No matter what surface you choose, Draw has fast, easy options for unique shapes.
Shades of good things to come
Three Shader modes apply different lighting and depth. Flat mode is a flat shading that’s great for abstract forms and geometric elements. Phong renders a smooth, reflective surface that integrates well with AE comp lights. The all-new Density mode forms a thin film-like material that is responsive to camera angles.
Professional presets & project files
Three abstract backgrounds, one flyover landscape, and one text composition. Mir includes five professionally animated After Effects projects that kickstart how you use Mir’s deepest features. Then dip into our secret sauce with 18 animation presets created by Red Giant Gurus to get you inspired.
It’s a Material world
The Material group sets the color, opacity and reflectiveness of the Mir mesh. Shading options like Falloff, Specularity and Diffuse decide how Mir responds to the comp lights in your scene. Illuminate and color your Mir world with up to eight Point lights and an unlimited number of Ambient lights.
Texture maps for custom color
The Texture group lets you map a texture (surprise!) to the mesh. Texture mapping is great for adding an animated logo, bringing in video footage or just slapping on a colorful skin. Animate the perfect texture with Texture Coordinates that map it to a specific plane and Texture Detail for repeating the map.
Add ambience to your scene
Quickly add ambience to a landscape scene. The Ambient Occlusion controls simulate depth and obscuration by shading the polygons inside the Mir object. The Visibility group determines how near or far the Mir plane appears in Z-depth, and gives you fog effects to add color and mystery.
OS X 10.7 or Later